
About Alexandra
3D Rigger & Character Animator
Alexandra is a 3D character rigger and animator from France. She wants to instill emotion in people, tell stories through her animation and create artful rigs for animators, using everything she knows about it. She is eager to keep learning and to improve her techniques.
Outside work, Alexandra enjoys animated films, simulation and storytelling games, and ice and roller skating.
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Experience
Sept. 2025 - Jan. 2026
Watch Next Media
Working on the series Dungeons & Kittens on 3D previsualisation, layout, animation and rigging in Blender.
Jun. 2025 - Jul. 2025
MyFlower.tv
3D animation and rigging in Blender, on a music clip for a French metal group.
Nov. 2024
Motion Capture Workshop, Ubisoft Studio
I was in charge of the Xsens suits calibration and the import of the data from the shooting to Motion Builder and Unreal Engine.
Oct. 2023 - Mar. 2024
Paris Olympics TV Animated Short
Project commissioned by RECA and France TV for a TV short sequence for the 2024 Paris Olympics, made in Maya. In charge of character and props rigging and animation.
3 editions
Supervision of G Ciné events
Supervision of families and groups for an animation contest, "G10h pour faire un film", by the G Ciné association.
Studies
2022-2025
2021-2022
2021
Baccalaureate, philosophy and plastic art speciality
Junior School Certificate
Software
- Maya
- Blender
- Unreal Engine
- Motion Builder
Languages
- FrenchNative language
- EnglishLevel C2
- SpanishLevel B1
Python, MEL, PyMELMore than 1 year of experience in Python and MEL.
Career goal
Alexandra is starting out as a 3D rigging artist and animator. Alongside her rigging speciality, she is interested in clothing and grooming simulation and aims to grow into a technical artist.